Bought this as a keyboard alternative for my pc setup, aside the fact that it is in fact a wired only controller. The functionality, feel, build as well as the vibration feedback, buttons, feel exceptional.
Facing the main feature of the controller, its audio EQ. You love it or hate it. Haven't used the supernatural mode a lot as it doesn't help as much in competitive matches (in my opinion) but you do you. The other modes however give the EQ a new meaning. The Turtle beach signature sound tune sounds clean, dynamic and just a pleasure to use. The rest other 4 modes could suit you too!
The long braided cable allows me to rout the controller to my back USB ports and never worry about it again. Taken it on vacations, friends houses etc., never faced a single issue.
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Turtle Beach RECON Controller - BLACK (Xbox One)
Platform : Xbox One, Xbox Series X
-33% AED199.00AED199.00
List Price: AED299.00AED299.00
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About this item
- Turtle Beach Audio Advantage - Easy access audio controls only available from Turtle Beach including EQ presets, game & chat volume mix, Mic Monitoring and more
- Vibration Feedback - Dual rumble motors in the handles and triggers enhance immersion for ultra-realistic next-gen gameplay
- Ergonomic Cooling Grips - Micro-cooling channels and a comfortable shape keep your hands cool and dry while reducing fatigue
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Product details
- Batteries : 1 Unknown batteries required.
- Language : English
- Product Dimensions : 13.3 x 0.8 x 4.2 cm; 5 Grams
- Release date : 17 October 2021
- ASIN : B0977MTK65
- Item model number : TBS-0700-02
- Country of origin : China
- Best Sellers Rank: #1,679 in Videogames (See Top 100 in Videogames)
- #15 in Xbox One Controllers
- Customer reviews:
Product description
Product Description
The Turtle Beach Recon Controller for Xbox Series X|S & Xbox One is the first controller to pair game-changing audio innovations with game-winning controls. Plug in a 3.5mm headset and take advantage of proven Turtle Beach audio features like Superhuman Hearing, Mic Monitoring, Signature Audio Presets and more. Two mappable quick-action buttons. Configure both rear buttons to your preferred function and save up to selectable four profiles. Pro-Aim focus mode. One of two mappable buttons, Pro-Aim tunes thumbstick sensitivity for enhanced long-range accuracy.
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Controller
Customer Reviews
4.1 out of 5 stars
4.1 out of 5
2,902 global ratings
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Reviewed in the United Arab Emirates 🇦🇪 on 5 September 2022
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Helpful
Reviewed in the United Arab Emirates 🇦🇪 on 4 November 2022
Verified Purchase
Its a nice idea, but the implementation didnt work in my case, annoying stick drift, but dont just discount this product if you are a casual player, maybe you get a better unit, for a competitive pc nerd not the best though
Top reviews from other countries

Ant A
5.0 out of 5 stars
It's just right.
Reviewed in the United Kingdom 🇬🇧 on 27 June 2022Verified Purchase
THIS IS NOT AN IN DEPTH REVIEW. I will not cover the audio side of it or the programmable buttons.
I bought this replace an XBox One controller that was used for PC gaming. While I didn't want to go back to a wired controller, it was something I was willing to consider.
The connection for it is USB-C, and the cable supplied is braided (feels quality), but also extremely long so if it's going to be used at close quarters you might want to get a slightly shorter cable. As for installation it's plug and play with Windows 10 and 11 (and probably earlier OS versions), and once it's been detected by Windows, you're good to go. Or at least you'd think so.
If the controller is shipped with the 1.03 firmware, after a while it can power itself down. Once this happens you have to unplug the controller from the PC and plug it back in again. This is far from ideal because there's an added level of stress on the components and sooner or later something is going to break. After a bit of investigation, it turned out that the controller needed to have the firmware updated. I went to the Turtle Beach site, downloaded the software, and the firmware was updated pretty quickly. This seems to have fixed the issue, so if you have this problem then there's the fix.
In use the controller feels sturdy enough. Flex is at a minimum (you really have to apply crazy pressure), and it's not overly heavy nor unduly light. It's got a really nice texture and it's also not as prone to making your hands sweat. You can use this controller for ages and it not be a problem.
Something that counts in it's favour is the travel distance of the triggers and sticks. They're slightly less than on a standard controller and this leads to less input lag (smaller dead zone) and increased responsiveness. If you play FPS or racing games then it's definitely better than a lot of other controllers out there. I play a lot of racing and simulation games, and I've noticed that my game has definitely upped ever so slightly. Anything that requires fine control (as opposed to fully depressing a trigger or going in a direction) will require a bit of refinement, but it's not unduly difficult and pretty soon motor memory will kick in with the new values.
Something worth noting is that there are also trigger buttons underneath, and these can be mapped to functions. If you've ever driven a paddle shift car or used a paddle shift control wheel, it feels quite natural using these as gear shift buttons, but they're also useful for FPS and simulators.
The buttons also have just the right amount of tactile feedback, and you can be fairly confident that a press has registered. Tactile feedback is also where it fails as well. The vibrations are mediocre at best. I've had controllers in the past that have been physically unpleasant to hold and I'm surprised they haven't shaken themselves apart because of the vibrations, but this is a bit of a buzz (my XBox controller danced all over the desk, this doesn't). I don't particularly like overpowered motors, but these could definitely do with a little more oomph.
There's the nice addon of a screenshot/video button. This seems to tie into the XBox PC app, and a short press grabs a screenshot, while a long press activates screen recording. This seems to be handled by the XBox client and overlay, but it's useful enough to hit without requiring you to remove your hands from the controller.
As far as the lights on the controller go, they're not bad. Visible in bright lighting, and not glaring in low light conditions. When you're playing, you can easily reference what you want, but it's not bright enough that it's drawing attention away from the screen or ruining your vision in low lit areas.
If you're a mid level gamer then you can do a lot worse than this controller. Everything seems to be done to the "just right" specification, with possibly the exception of the vibration motors.
I bought this replace an XBox One controller that was used for PC gaming. While I didn't want to go back to a wired controller, it was something I was willing to consider.
The connection for it is USB-C, and the cable supplied is braided (feels quality), but also extremely long so if it's going to be used at close quarters you might want to get a slightly shorter cable. As for installation it's plug and play with Windows 10 and 11 (and probably earlier OS versions), and once it's been detected by Windows, you're good to go. Or at least you'd think so.
If the controller is shipped with the 1.03 firmware, after a while it can power itself down. Once this happens you have to unplug the controller from the PC and plug it back in again. This is far from ideal because there's an added level of stress on the components and sooner or later something is going to break. After a bit of investigation, it turned out that the controller needed to have the firmware updated. I went to the Turtle Beach site, downloaded the software, and the firmware was updated pretty quickly. This seems to have fixed the issue, so if you have this problem then there's the fix.
In use the controller feels sturdy enough. Flex is at a minimum (you really have to apply crazy pressure), and it's not overly heavy nor unduly light. It's got a really nice texture and it's also not as prone to making your hands sweat. You can use this controller for ages and it not be a problem.
Something that counts in it's favour is the travel distance of the triggers and sticks. They're slightly less than on a standard controller and this leads to less input lag (smaller dead zone) and increased responsiveness. If you play FPS or racing games then it's definitely better than a lot of other controllers out there. I play a lot of racing and simulation games, and I've noticed that my game has definitely upped ever so slightly. Anything that requires fine control (as opposed to fully depressing a trigger or going in a direction) will require a bit of refinement, but it's not unduly difficult and pretty soon motor memory will kick in with the new values.
Something worth noting is that there are also trigger buttons underneath, and these can be mapped to functions. If you've ever driven a paddle shift car or used a paddle shift control wheel, it feels quite natural using these as gear shift buttons, but they're also useful for FPS and simulators.
The buttons also have just the right amount of tactile feedback, and you can be fairly confident that a press has registered. Tactile feedback is also where it fails as well. The vibrations are mediocre at best. I've had controllers in the past that have been physically unpleasant to hold and I'm surprised they haven't shaken themselves apart because of the vibrations, but this is a bit of a buzz (my XBox controller danced all over the desk, this doesn't). I don't particularly like overpowered motors, but these could definitely do with a little more oomph.
There's the nice addon of a screenshot/video button. This seems to tie into the XBox PC app, and a short press grabs a screenshot, while a long press activates screen recording. This seems to be handled by the XBox client and overlay, but it's useful enough to hit without requiring you to remove your hands from the controller.
As far as the lights on the controller go, they're not bad. Visible in bright lighting, and not glaring in low light conditions. When you're playing, you can easily reference what you want, but it's not bright enough that it's drawing attention away from the screen or ruining your vision in low lit areas.
If you're a mid level gamer then you can do a lot worse than this controller. Everything seems to be done to the "just right" specification, with possibly the exception of the vibration motors.
19 people found this helpful
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Marga
5.0 out of 5 stars
Top Preis/Leistung
Reviewed in Germany 🇩🇪 on 29 September 2021Verified Purchase
Hier mal ne kleine Rezension, nachdem ich jetzt 8 Wochen mit dem Controller spielen konnte.
Verarbeitung :
Top. Nichts quietscht oder knarzt, wirkt nicht billig, wenn auch vielleicht etwas leicht (logisch, ist nicht wireless, darum fehlt auch das Gewicht von zwei AA Batterien) Die A,Y,X und B Knöpfe fühlen sich an wie beim original. Das D Pad könnte bißchen mehr Widerstand vertragen, ist aber okay. Da gefällt mir aber das Original besser.
Ergonomie :
Würd sagen, ich hab mittelgroße Hände und das Teil liegt super in der Hand. Meiner Meinung nach sogar etwas besser als das Original. Die Position der Sticks ist beinahe identisch, die Bumper (RB u. LB) sind leicht zu erreichen und dank geriffelter Oberfläche schön griffig. Das gleiche gilt für die Trigger (RT u. LT)
Analog Sticks :
Meiner Meinung nach nen Ticken präziser als die Originalen. Der Widerstand ist genau richtig, nicht zu stark aber auch nicht zu schwach. Obwohl ich den Todpunkt in Spielen wie Apex oder CoD recht niedrig einstelle, merke ich bis jetzt keinen Stick Drift (nutze den Controller seit knapp 8 Wochen beinahe täglich)
Trigger und Bumper :
Die Trigger könnten meiner Meinung nach etwas mehr Widerstand haben. Da gefallen mir die Originalen besser. Position und Griffigkeit hingegen, finde ich beim Turtle Beach Controller besser. RB und LB clicken wie Maus Buttons, fühlen sich nicht schwammig an und benötigen wenig Druck. Hoffe das bleibt auch erstmal so, da ich auf RB schieße und das schnell den Bumper abnutzen kann. Mal gespannt, wie es damit in paar Wochen aussieht. Bis jetzt keine Probleme.
Audio Features :
Jede Menge. Zu viel um hier ins Detail zu gehen. Der Controller hat nen eingebauten Vorverstärker fürs Headset mit unterschiedlichen Sound Einstellungen. Es gibt zB auch ein Feature, das nennt sich Super Human Hearing, womit man Schritte besser hören soll. Nutze ich nicht, hört sich für mich zu blechren an. Hab eh Dolby Atmos und nutze daher die Standard Einstellung des Equalizers und die klingt klasse. Praktisch ist, daß man Spiel und Chat Lautstärke getrennt voneinander direkt am Controller regulieren kann. Auch einen Knopf um das Micro stumm zu stellen gibt es.
Back Buttons :
Hinten hat der Controller zwei ergonomisch leicht zu erreichende, frei programmierbare Knöpfe. Viele Leute finden Paddles besser, ich bevorzuge die Lösung mit Knöpfen Viele finden vier Paddles/Knöpfe besser, mir reichen zwei völlig. Ich hab auf den linken Knopf zB Ducken/Rutschen gelegt und auf den rechten Springen. Gerade für Shooter echt ne feine Sache. Hat man sich dran gewöhnt, will man nicht mehr ohne. Die Position der Knöpfe ist auch so gewählt, daß man nicht versehentlich im Eifer des Gefechts drauf drückt.
Fazit :
Bin begeistert. Mal sehen ob das so bleibt. Nach 8 Wochen kann ich bis jetzt noch nichts wirklich Negatives über den Controller sagen. Hab mit Turtle Beach Headsets in der Vergangenheit gemischte Erfahrungen gemacht, war daher erstmal bisschen skeptisch. Aber wen das Kabel nicht stört, der bekommt für 60 Euro nen soliden Controller. Durch seine gute Verarbeitung und vielen extra Features definitiv ne Alternative zum Original. Vielleicht sogar zum teuren Xbox Elite Controller.
Verarbeitung :
Top. Nichts quietscht oder knarzt, wirkt nicht billig, wenn auch vielleicht etwas leicht (logisch, ist nicht wireless, darum fehlt auch das Gewicht von zwei AA Batterien) Die A,Y,X und B Knöpfe fühlen sich an wie beim original. Das D Pad könnte bißchen mehr Widerstand vertragen, ist aber okay. Da gefällt mir aber das Original besser.
Ergonomie :
Würd sagen, ich hab mittelgroße Hände und das Teil liegt super in der Hand. Meiner Meinung nach sogar etwas besser als das Original. Die Position der Sticks ist beinahe identisch, die Bumper (RB u. LB) sind leicht zu erreichen und dank geriffelter Oberfläche schön griffig. Das gleiche gilt für die Trigger (RT u. LT)
Analog Sticks :
Meiner Meinung nach nen Ticken präziser als die Originalen. Der Widerstand ist genau richtig, nicht zu stark aber auch nicht zu schwach. Obwohl ich den Todpunkt in Spielen wie Apex oder CoD recht niedrig einstelle, merke ich bis jetzt keinen Stick Drift (nutze den Controller seit knapp 8 Wochen beinahe täglich)
Trigger und Bumper :
Die Trigger könnten meiner Meinung nach etwas mehr Widerstand haben. Da gefallen mir die Originalen besser. Position und Griffigkeit hingegen, finde ich beim Turtle Beach Controller besser. RB und LB clicken wie Maus Buttons, fühlen sich nicht schwammig an und benötigen wenig Druck. Hoffe das bleibt auch erstmal so, da ich auf RB schieße und das schnell den Bumper abnutzen kann. Mal gespannt, wie es damit in paar Wochen aussieht. Bis jetzt keine Probleme.
Audio Features :
Jede Menge. Zu viel um hier ins Detail zu gehen. Der Controller hat nen eingebauten Vorverstärker fürs Headset mit unterschiedlichen Sound Einstellungen. Es gibt zB auch ein Feature, das nennt sich Super Human Hearing, womit man Schritte besser hören soll. Nutze ich nicht, hört sich für mich zu blechren an. Hab eh Dolby Atmos und nutze daher die Standard Einstellung des Equalizers und die klingt klasse. Praktisch ist, daß man Spiel und Chat Lautstärke getrennt voneinander direkt am Controller regulieren kann. Auch einen Knopf um das Micro stumm zu stellen gibt es.
Back Buttons :
Hinten hat der Controller zwei ergonomisch leicht zu erreichende, frei programmierbare Knöpfe. Viele Leute finden Paddles besser, ich bevorzuge die Lösung mit Knöpfen Viele finden vier Paddles/Knöpfe besser, mir reichen zwei völlig. Ich hab auf den linken Knopf zB Ducken/Rutschen gelegt und auf den rechten Springen. Gerade für Shooter echt ne feine Sache. Hat man sich dran gewöhnt, will man nicht mehr ohne. Die Position der Knöpfe ist auch so gewählt, daß man nicht versehentlich im Eifer des Gefechts drauf drückt.
Fazit :
Bin begeistert. Mal sehen ob das so bleibt. Nach 8 Wochen kann ich bis jetzt noch nichts wirklich Negatives über den Controller sagen. Hab mit Turtle Beach Headsets in der Vergangenheit gemischte Erfahrungen gemacht, war daher erstmal bisschen skeptisch. Aber wen das Kabel nicht stört, der bekommt für 60 Euro nen soliden Controller. Durch seine gute Verarbeitung und vielen extra Features definitiv ne Alternative zum Original. Vielleicht sogar zum teuren Xbox Elite Controller.

Kindle Customer
4.0 out of 5 stars
I like it a lot.
Reviewed in the United Kingdom 🇬🇧 on 1 August 2021Verified Purchase
Ok first impression. It is light (due to being wired and no batteries) and has a plastic velvet feel. The grips are a nice touch and prevent the sweaty hands from slipping. The triggers feel shorter press than the official xbox controller and all other buttons feel very tactile. The D-Pad felt a bit strange at first as it is like a deep dish and it has a lot of travel to press in each direction. I tried it on Street Fighter 3rd strike and was initially disappointed. But a few rounds and I was throwing out DP's no problem. I wouldn't say it is as good a D-Pad as the official xbox controller, (but nothing I have ever used is) but it is far and away better than the 8BitDo Pro which I hate for fighting games. Not tried the sound setting yet as I don't use headphones much. But the analogue sticks feel as good as official controller. THe back customisable buttons are great too. Just need to work out how to set them for sprinting in FPS games.
Easily the best 3rd party controller I have tried. (and I have tried a few)
Edited: couple of weeks of use controller is still a joy to use. Great sound but wonky jack socket where sound cuts out at slightest touch, so unbearable in FPS games.
Easily the best 3rd party controller I have tried. (and I have tried a few)
Edited: couple of weeks of use controller is still a joy to use. Great sound but wonky jack socket where sound cuts out at slightest touch, so unbearable in FPS games.
17 people found this helpful
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JEAN_WICK_TTV
4.0 out of 5 stars
GG Turtle Beach
Reviewed in France 🇫🇷 on 14 September 2021Verified Purchase
Venant d'une manette Astro C40 qui m'a lâché récemment (envoyer en réparation pour 3 semaines), je cherchais désespérément un substitut à cette manette et la Recon Controller possède pour moi le même confort que celle-ci, je parle bien sur des 2 boutons de derrière, j'ai jamais compris le délire des palettes de Scuf et autres compagnies et je m'y suis jamais habitué personnellement (trop dur à presser), rien que pour ce point je dis bravo aux concepteurs de Turtle Beach.
C'est officiellement la 2ème manette la plus confortable du marché !
La manette en elle même est très jolie au design "futuristique", elle fait pas cheap comme on pourrait le croire après j'aurais préféré payer un peu plus cher pour avoir une option Trigger Stop activable /désactivable, à l'avenir Turtle Beach penser y.
PS: Je reviendrais si nécessaire faire le point avec le temps, car étant hardcore gamer j'aimerais voir si les joysticks résistent bien aux manipulations intensives (zone morte).
Edit du 20/07/2022: Comme je le pensais les joysticks accusent le coup et sur certains jeux la caméra bouge toute seule :(
C'est officiellement la 2ème manette la plus confortable du marché !
La manette en elle même est très jolie au design "futuristique", elle fait pas cheap comme on pourrait le croire après j'aurais préféré payer un peu plus cher pour avoir une option Trigger Stop activable /désactivable, à l'avenir Turtle Beach penser y.
PS: Je reviendrais si nécessaire faire le point avec le temps, car étant hardcore gamer j'aimerais voir si les joysticks résistent bien aux manipulations intensives (zone morte).
Edit du 20/07/2022: Comme je le pensais les joysticks accusent le coup et sur certains jeux la caméra bouge toute seule :(

T.L.C
5.0 out of 5 stars
Decent
Reviewed in the United Kingdom 🇬🇧 on 3 August 2021Verified Purchase
Used for a few days and prefere the thumbstick tension on these than the official Xbox controller.
Sound it good too but depending on headset may sound a bit odd . I personally would just use the standard sound(1 led light).
As long has it doesn't play up this will be the best 3rd party controller out there.
I've had powerA controllers and all have a sticky button suction problem ,(basically the button stays down) after a few months.
The back buttons are the best I've used too
Overall not that different to an official Xbox controller but the thumbsticks definitely are better and feel less likely that they will have stick drift. On time will tell how good this really is
Sound it good too but depending on headset may sound a bit odd . I personally would just use the standard sound(1 led light).
As long has it doesn't play up this will be the best 3rd party controller out there.
I've had powerA controllers and all have a sticky button suction problem ,(basically the button stays down) after a few months.
The back buttons are the best I've used too
Overall not that different to an official Xbox controller but the thumbsticks definitely are better and feel less likely that they will have stick drift. On time will tell how good this really is
6 people found this helpful
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