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Meta Quest 2, Advanced All-In-One Virtual Reality Headset, 128 GB
- You can return this item for FREE within the allowed return period for any reason and without any shipping charges. The item must be returned in new and unused condition.
- Read more about the return period and Amazon's return policy.
10% extra discount with Citibank. Enter code CB10MAR at checkout. Discount by Amazon.
10% extra discount each month. Use code CB10MAR this March (minimum spend of AED150, max discount of AED50) when using Citi Mastercard credit card. For details visit: www.amazon.ae/citi. Discount by Amazon. Here's how (restrictions apply)
15 days Returnable
|Return reason||Return period||Return policy|
| Wrong or missing item, |
Any other reason
|15 days from delivery||Full refund or replacement|
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|Installment Plan||Monthly Installment||Total|
|3 months||AED 516.33||AED 1,598.00|
|6 months||AED 258.17||AED 1,598.00|
|9 months||AED 172.11||AED 1,598.00|
|12 months||AED 129.08||AED 1,598.00|
Enhance your purchase
- Next-Level Hardware - Make Every Move Count With A Blazing-Fast Processor And Our Highest-Resolution Display.
- All-In-One Gaming - With Backward Compatibility, You Can Explore New Titles And Old Favourites In The Expansive Quest Content Library.
- Immersive Entertainment - Get The Best Seat In The House To Live Concerts, Groundbreaking Films, Exclusive Events And More.
- Batteries : 4 AA batteries required. (included)
- Language : None
- Product Dimensions : 26 x 18.7 x 12.6 cm; 830.07 Grams
- Release date : 24 August 2021
- ASIN : B099VMT8VZ
- Item model number : 899-00182-02
- Country of origin : China
- Best Sellers Rank: #56 in Videogames (See Top 100 in Videogames)
- Customer reviews:
Oculus Quest 2 is our most advanced all-in-one VR system yet. Every detail has been engineered to make virtual worlds adapt to your movements, letting you explore awe-inspiring games and experiences with unparalleled freedom. No PC or console required. Get the most out of each moment with blazing-fast performance and next-generation graphics. Stay focused with a stunning display that features 50% more pixels than the original Quest. Or take a break from the action and grab front-row seats to live concerts, exclusive events and more. The redesigned Touch controllers feature improved ergonomics and intuitive controls that transport your gestures, motions and actions directly into VR. You can even connect your VR headset to a gaming-compatible computer with an Oculus Link cable to access hundreds of PC VR games and experiences. Quest 2 also lets you bring your friends into the action. With live casting, you can share your VR experience with people around you. Or meet up with friends in virtual worlds to battle in multiplayer competitions or just spend some time together. With Oculus Quest 2, there’s no end in sight to what you can play, create and discover in virtual reality. Oculus Link Cable sold separately.
From the manufacturer
PLAY ALL YOUR FAVORITES, WITH ALL YOUR FAVORITES
From multiplayer games to unique social experiences to joining up with friends at a live show or instructor-led workout, opportunities to meet and connect with others in VR are virtually everywhere you look.
Quest 2 has an advanced processor and highest resolution display yet so that you have the power and speed needed to experience the unbelievable.
VR IS EVEN BETTER WITH FRIENDS
Easily find Facebook friends and meet new people in VR—play, create, collaborate and share with the growing Quest 2 community.
EASY TO SET UP. SAFE TO USE.
Our mobile app makes setup seamless and simple. Guardian and Passthrough help ensure that every experience is safe and secure.
IT’S ALL FUN AND GAMES. AND FITNESS. AND ENTERTAINMENT. AND MORE.
Think Quest 2 is just for gaming? You’d be mistaken. Quest 2 makes it possible to sit front row at a live concert, burn calories atop a glacier, hang out with friends all over the world, work, watch a movie and yes, even play a game.
Top reviews from United Arab Emirates
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Lets just begin with Meta does not support this item in Middle east. Which means, incase by any how your product has an issue which needs replacement as per meta policy, they wont do it. It happened that i realized that my device was defective (cooling issue) after 4 months of usage because i thought it was going normal until it got bad enough to notice it clearly, and meta refused to help at all. On the other hand, amazon took full responsibility (which its not their fault) and gave me a refund 4 months after! Big thanks to amazon! Btw i bought it again, lets just hope it's not defective...
All said and done, solid value for PCVR headset. For a standalone experience i wouldnt bother with. Not for me atleast but i can see the appeal.
At this time the quest 2 is the best wireless PCVR experience you will have.
Top reviews from other countries
It was at the most recent WBC that I was introduced to MetaQuest 2 and in particular, its bundled game called Beat Saber. I'd tried much cheaper VR systems, the ones that hold your phone and you have to download apps to run on them. This was an entirely different ball game. This was, I should note, not a function of the WBC. It just so happened that one of the site administrators had brought the system along with him and one evening, invited me to give it a try.
The first issue that one should note is that once you put the headset for this system on, you are pretty much detached from the reality around you. This is fine as long as it's just you and the machine, but you can forget about being outside the machine and trying to instruct someone inside the machine about what's going on. As it happened, the man who introduced me to the system basically set it up for me - put it on his own head, clicked the right buttons - and then transferred the headset to me. With a couple of hand prompts and a word or two, Beat Saber, the program that comes with the MetaQuest 2 when you buy it these days, came on line and there I stood, with two controllers, one in each hand, as my eyes beheld on the screen in front of me, a series of square blocks coming at me, each with an arrow, pointing either up, down, right or left. The controllers operate two light sabers, one in each hand, and the object of this game is to swat the approaching blocks in the direction indicated by the arrow on them. There are also occasional large obstacles coming at you, like skinny walls, which appear like three-dimensional line drawings as they approach. You can't swat these aside and the idea is to avoid them. In most cases, this entails just stepping out of their way, either to the right or the left, but dependent on some choices you make in Beat Saber, some of these objects can be wide and impossible to avoid unless you duck as they approach. No way to jump over them.
And there's music. At first, you don't pick up on the idea that your swatting activity with the light sabers can occasionally be rhythmic, linked to the beat of the music. . .Beat Saber. Get it? But you'll pick up on that fairly quickly. If you don't dance and would like to, this is a good program that will force-feed you the concept of moving your body in beat with the rhythm of a song. You don't realize you're dancing because as far as you're concerned, you're swatting colored boxes with virtual reality light sabers. A note of caution. People familiar with the system and how it works will delight in recording video of your attempts to play the game; unbeknowst to you, 'cause you're wrapped up in the headset and can't see anything but what the machine is giving you to see. These people recording you will be LOL-ing themselves breathless, as you contort yourself in a relatively confined space, trying to dodge things and swat at the colored boxes.
I made the mistake of failing to heed the warning that if I didn't buy one of these systems soon, its price was going to go up. A lot. And it did. But I bought it anyway and am just beginning to tap into the available free apps and exploring the possibility of buying other ones.
There's a free Epic Roller Coaster app, which is fairly enjoyable, although oddly enough, both myself and my wife (now at home with our own MetaQuest 2) found ourselves getting a little queasy during the experience. Not sure what that's about. She NEVER goes on real roller coasters and I do it all the time.
Also found a walking-on-a-building-skeleton app that had me God knows how many stories high and though not generally afraid of heights (acrophobia), I wasn't all that keen on walking on the available, skinny steel walkways to approach the edge. I'm in my living room, my mind knowing damn full well that I'm not only not as high as the program makes me think I am, but am, in fact, on solid ground. Yet, in an attempt to approach the edge and have a look OVER the edge, I am literally creeping forward, edging my foot out in front of me, making sure of my balance with each step. My mind absolutely refuses to grasp the concept that I am not in any danger.
It should be noted that when you play in virtual reality, the mechanism has you define a space where you are going to be, literally drawing a perimeter line. It's not because the machine is worried you might step off the big building you only think you're on, but when you're playing a game like Beat Saber, you want to make sure that your arm movements don't knock over a lamp your Aunt Ethel gave you for Christmas last year, or in moving your legs around, you don't accidentally kick the screen out of your new Smart TV.
I haven't been too excited by any of the first-person shooter kind of apps that are available. That kind of activity never lured me to the various systems that were already on the market. But I did notice and have been on the verge of pulling the trigger on some of the other activities, like table tennis, actual tennis and some other sports activities, like baseball. Am also interested in what is, at present, a small selection of board games, like Tsuro and chess (in a variety of different environments). They offer Catan (originally, Settlers of Catan) and though my interest in board games is strong, I never really liked Catan in real-time, so I'm not going to pick it up in VR.
I recommend this system highly. The experience of good VR (and you can buy systems better than the basic one that I purchased) is mind-altering. It's something to which your mind has never been previously exposed; an alternate reality with its own set of rules that takes some getting used to. It's more expensive than pot, but unlike pot, it doesn't just let your head create new connections and free it from everyday anxieties, it creates a reality within your brain that is intriguing to watch, hear and interact with.
And as my age indicates, fun for all ages.
Oh, and one other cautionary note for those of a certain advanced age. The first time I tried the system, at the WBC, my score at Beat Saber was abysmally low. So I tried again. And again. It wasn't my hand movements with the controllers or the side-stepping away from approaching objects that got to me. It was the ducking at things that I had to let go over my head. I made the crouching moves necessary with reckless abandon. Once, again, and again. My upper thighs complained to me all of the next day. The good news is that it makes for good, healthy exercise.
The operation is extremely good, especially Air Link via WLAN, no latency, everything responds directly.
Now for the big problem, the IPD (interpupillary distance).
I see everything blurry, why? Because the maximum IPD is 68mm.
So I measured my IPD, it is almost 74mm.
I did not know that you have to pay attention to this, you assume that the developers have thought about it and calculated everything, especially such a banality. Only 5-6 milimeters more!
Why do you do that ?
I found on Reddit and other forums, very many users who have the same problem.
What were the developers thinking, please ?
Measure your interpupillary distance beforehand, if it is greater than 68mm, the VR is completely unusable for you.
I hope with the Quest 3, the problem will be fixed.
Now I have to send the VR expensive back from Germany.
Thanks for nothing.
If you really want to have the best experience with this headset though, then don't put away that wallet just yet. At the very least, a new strap would be optimal, and I'd stay away from the first party elite strap. A new face cover might be good for you as well, as the default foam cover isn't the best for everyone.
Overall, this headset is a great step in the right direction for vr tech. Although, out of the box, it should be subject to some modifications; which some could call a feature.
One more thing, don't worry about the whole Facebook account thing. If you're fine with using whatsapp or Instagram, this shouldn't be a problem either. It's not like Facebook with Oculus is a new thing either, as Facebook has owned Oculus for 7 years now.
Edit: after about a month of use, this headset has now become the most annoying piece of tech I own. The one feature I bought this for (Airlink) is straight garbage over half the time, im spending more time trying to fix this failure than I am actually using it. Connection hilariously unstable over ethernet with completely random performance drops. So both an unstable and sometimes unplayable experience that I paid 300 dollars for.